![]() ![]() ![]() Just start the game and get into combat with any enemy. It primarily seems to occur in combat, but when roaming dungeons, even after combat the sound will continue for a long, but seemingly random interval (could be a few seconds, could go on for several minutes and even persist through cutscenes). I've tested with Directsound and with the default sound plugin, it occurs on both. ![]() Randomly throughout Baldur's Gate: Dark Alliance 2 there is a sustained, high pitched whining sound that plays. I searched the forums but didn't any info on this issue, so I don't think it's been previously reported. Have tested various configurations on the OpenGL and DX11 renderer, issue seems unrelated to GSDX / renderer. Also tested with Directsound plugin to same result.ĮE and speedhacks at defaults, excepting MTVU is enabled. Issue is persistent through all of them.Īll defaults for sound options. ![]()
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